Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering

نویسندگان

  • Michael Guthe
  • Jan Meseth
  • Reinhard Klein
چکیده

The problem of rendering large trimmed NURBS models at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches first transform the NURBS surfaces into polygonal representation and subsequently build static levels of detail upon them, as current graphics hardware is optimized for rendering triangles. In this work, we present a method for memory efficient, view-dependent rendering of trimmed NURBS surfaces that yields high-quality results at interactive frame rates. In contrast to existing algorithms, our approach needs not store hierarchies of triangles, since utilizing our special multiresolution Seam Graph data structure, we are able to generate required triangulations on the fly.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Efficient NURBS Rendering using View-Dependent LOD and Normal Maps

Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches transform the NURBS surfaces into polygonal representation and build static levels of detail. Unfortunately, algorithms which keep the NURBS representation and generate view-dep...

متن کامل

Fat Borders: Gap Filling For Efficient View-dependent LOD Rendering

Real-time high quality rendering of complex models remains a big challenge. Simply splitting the models into several parts which can be simplified and rendered independently introduces disturbing gaps along the common borders. Recent approaches for viewdependent rendering of huge models either neglect the artifacts introduced by the gaps or try to maintain the connectivity of the models. Unfort...

متن کامل

Efficient Trimmed NURBS Tessellation

Interactive rendering of trimmed NURBS models is of great importance for CAD systems. For this the model needs to be transformed into a polygonal representation. This transformation can be either performed in a preprocessing step, at the cost of losing the capability to edit the surfaces, or on the fly during rendering. Since the number of frames per second is usually critical, efficient on the...

متن کامل

Efficient rendering of deformable objects for real-time applications

Deformable objects can be used to model soft objects such as clothing, human faces and animal characters. They are important as they can improve the realism of the applications. However, most existing hardware accelerators cannot render deformable objects directly. A tessellation process is often used to convert a deformable object into polygons so that the hardware graphics accelerator may ren...

متن کامل

Real-time out-of-core trimmed NURBS rendering and editing

For rendering purposes trimmed NURBS surfaces have to be converted into a polygonal representation. In order to fulfill the high quality visualization demands posed by various design and quality control applications, current NURBS rendering methods require a careful preparation of the converted models which often needs manual user intervention. This preprocessing step prevents the user from int...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002